| chat | guilds | inventory | journal | maps | multiplayer | npc's | pets | pvp | quests | shops | trade | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Aethora | ||||||||||||
| NEab | ||||||||||||
| Phaos | ||||||||||||
| KoL | ||||||||||||
| Fallen Sword | ||||||||||||
| LOTGD | ||||||||||||
| MCCodes | ||||||||||||
| Generic Mafia | ||||||||||||
| GloryLands | ||||||||||||
| Devana | ||||||||||||
| Horizons | ||||||||||||
| PardioWars | ||||||||||||
| Kiddie Cartel | ||||||||||||
| Gangster... | ||||||||||||
| Tribal Wars | ||||||||||||
| Dragon Knight |
There are several Persistent Browser Based Game Engines currently available. Some are free and others cost a few hundred dollars. What is more important however, are the features available. Every game engine seems to be catering to slightly different taste and none seem to be all comprehensive (though a few try).
I will list here the most popular PBBG's and the features they implement followed by a discussion of the features I fee are worth pursuing in our own game.
| chat | guilds | inventory | journal | maps | multiplayer | npc's | pets | pvp | quests | shops | trade | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Aethora | ||||||||||||
| NEab | ||||||||||||
| Phaos | ||||||||||||
| KoL | ||||||||||||
| Fallen Sword | ||||||||||||
| LOTGD | ||||||||||||
| MCCodes | ||||||||||||
| Generic Mafia | ||||||||||||
| GloryLands | ||||||||||||
| Devana | ||||||||||||
| Horizons | ||||||||||||
| PardioWars | ||||||||||||
| Kiddie Cartel | ||||||||||||
| Gangster... | ||||||||||||
| Tribal Wars | ||||||||||||
| Dragon Knight |